You play as wild alien races breaking the rules to conquer planets. The core is just negotiation and forming alliances that you will inevitably break a few turns later. It relies heavily on reading the room and figuring out how your friends think. We find ourselves reaching for this when we want something engaging but not exhausting. It is a great way to kill an hour or two with good company on a rainy afternoon. The whole thing flows really well once everyone understands the basic flow of a turn.
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